Can You Solve Stray Club Puzzle?

The Stray club puzzle can be solved by pressing four buttons in a specific sequence: middle, right, left, middle. This puzzle appears in Chapter 10 (Midtown) when players reach the nightclub’s control room and need to align hanging lights to create a path to the VIP section.

The nightclub puzzle marks one of the game’s more challenging moments, though it requires observation rather than complex problem-solving. Each of the three buttons controls different clusters of lights suspended from the ceiling, and players must lower them to the same height to form a walkable platform across the room.

Understanding the Nightclub Puzzle Setup

The puzzle takes place after players successfully infiltrate the Goro² Nightclub through a back window. By this point in Stray’s narrative, the cat protagonist has decoded Clementine’s mysterious message directing them to meet Blazer at the club’s VIP section.

Access to the control room requires several preliminary steps. Players must first obtain a strange drink from the bar—a bright yellow cocktail sitting among the bottles. This drink serves as currency to trade with Fripp, a robot with a green torso who possesses a lever handle. Once acquired, the lever handle fits into a control panel on the stage, specifically on the left side near the holographic dancers.

When activated, this lever lowers one of the holographic projection platforms. The cat must jump onto this platform quickly, then wait for DJ Matcee to reset the mechanism. As the platform rises back up, it carries the cat to the upper floor where the control room awaits.

The control room itself contains three buttons arranged on a panel. From the player’s perspective facing the panel, these buttons are positioned left, middle, and right. Each button controls a separate group of light fixtures hanging at different heights from the ceiling. The objective becomes clear when looking at the gap between the control room and the VIP section—the lights must form a continuous bridge.

The Correct Button Sequence

Press the buttons in this order: middle, right, left, middle.

Breaking down why this sequence works reveals the puzzle’s logic. The first press of the middle button adjusts the central cluster of lights. The right button then modifies lights on that side. Pressing the left button aligns that section. Finally, returning to the middle button brings all light clusters to the same level, creating an even platform for the cat to traverse.

Multiple solutions technically exist for this puzzle since different button combinations can achieve similar results. However, the middle-right-left-middle sequence consistently proves most efficient, completing the task in just four button presses. Speedrunners particularly favor this solution when attempting to earn the “I Am Speed” trophy for finishing the game in under two hours.

The puzzle’s design allows for experimentation without penalty. If players press buttons in the wrong order, they can simply try again. The lights reset quickly, and there’s no time limit or punishment for mistakes. This forgiving approach fits Stray’s overall design philosophy of encouraging exploration without harsh consequences.

Navigating to the VIP Section

Once the lights align properly, the cat can walk across the top surfaces of the light fixtures. The path leads from the control room toward the VIP balcony where Clementine waits. The platforms are wide enough that precise jumping isn’t necessary—the cat simply walks across like any other surface.

The journey across the lights represents more than a puzzle solution. This moment exemplifies Stray’s clever integration of the cat’s natural agility into gameplay. The cat protagonist has spent the entire game leaping across pipes, air conditioners, and rooftops. These hanging lights simply become another surface to navigate in a world designed for feline exploration.

Players should note that this puzzle can’t be accessed until specific story requirements are met. The nightclub remains closed when players first arrive in Midtown. Only after stealing the Atomic Battery from the Neco Corp Factory and returning to find Clementine’s apartment empty does the nightclub become accessible. Her mysterious message—decoded by finding four objects in her apartment—reveals that she’s waiting at the nightclub with Blazer.

Common Mistakes and Tips

Several players report pressing buttons randomly without observing the lights’ movements first. Each button press causes visible changes to specific light clusters. Taking a moment to watch which lights move after each press helps players understand the relationship between buttons and fixtures.

Some players confuse button positions, particularly when multiple guides reference buttons differently. Official sources identify buttons as left, middle, and right from the player’s perspective when facing the control panel. The sequence middle-right-left-middle refers to these positions consistently.

The puzzle occasionally frustrates players who expect more complex mechanics. After encountering stealth sections, factory puzzles, and exploration challenges earlier in Midtown, some players anticipate a more elaborate solution. The nightclub puzzle’s simplicity catches them off guard, leading to overthinking. The solution requires only four button presses and basic observation skills.

BlueTwelve Studio designed Stray to feel accessible while maintaining engagement throughout its 4-6 hour runtime. The nightclub puzzle exemplifies this balance—challenging enough to create a sense of accomplishment, simple enough to avoid frustrating players who want to experience the story without getting stuck.

Context Within Chapter 10

Chapter 10 (Midtown) represents one of Stray’s longest and most content-rich sections. Players encounter multiple puzzles, collectibles, and story beats during this chapter. The nightclub sequence occurs near the end, serving as a climactic moment before the chapter’s conclusion.

Earlier in Midtown, players must obtain a Worker Jacket and Worker Hat to infiltrate the Neco Corp Factory. This involves solving several interconnected puzzles: trading a cassette tape to distract a shopkeeper, waking a sleeping robot in a bar, and sneaking into a hat store via shipping crates. These earlier challenges prepare players for the puzzle-solving required in the nightclub.

The Atomic Battery theft from the factory includes its own puzzle involving pressure plates and moving boxes. Players must position three objects simultaneously on floor tiles to lower a protective tube and access the battery. This puzzle emphasizes spatial reasoning and observation, skills that also apply to the nightclub light puzzle.

Upon returning to Clementine’s apartment after the factory heist, players find her missing and sentinels patrolling the building. The mysterious message puzzle requires finding four objects throughout her apartment, each revealing part of a coded phrase. This builds tension and urgency, making the eventual arrival at the nightclub feel significant.

The nightclub puzzle thus serves as the final obstacle before confronting Blazer and discovering why Clementine disappeared. What follows this puzzle shifts the game’s tone dramatically, leading into Chapter 11 and the story’s final act.

The Broader Stray Experience

Stray launched in July 2022 for PlayStation 4, PlayStation 5, and PC, developed by BlueTwelve Studio and published by Annapurna Interactive. The game achieved immediate success, breaking Annapurna’s record for concurrent Steam players with over 62,000 players on launch day. It earned a 97% positive rating on Steam based on over 74,000 user reviews.

The game’s 12 chapters take players through varied environments, from the neon-lit streets of the Slums to the corporate dystopia of Midtown to the technological heart of the city itself. Each location offers unique puzzles and challenges while maintaining the core gameplay loop of exploration, platforming, and environmental interaction.

Critics praised Stray’s environmental storytelling, art design, and successful execution of its core concept. The game received nominations for multiple awards, including six nominations at the 23rd Game Developers Choice Awards, ultimately winning Best Debut. It appeared on numerous year-end lists for 2022, with publications highlighting its emotional narrative and distinctive gameplay.

The nightclub puzzle, while a small part of the overall experience, represents Stray’s approach to challenge design. Rather than implementing difficult combat or punishing platforming, BlueTwelve Studio crafted puzzles that engage players through observation and experimentation. This philosophy makes Stray accessible to a wide audience, including players who might not typically engage with adventure games.

Frequently Asked Questions

What happens if I press the buttons in the wrong order?

Nothing permanently negative occurs. The lights simply move to different positions, and you can press the buttons again in a different sequence until you achieve the correct alignment. The puzzle has no timer and no failure state beyond needing to try again.

Can I skip the nightclub puzzle?

No, this puzzle is mandatory to progress through Chapter 10. The VIP section is only accessible after correctly aligning the lights, and reaching that area is necessary to advance the story. However, the puzzle takes only seconds to complete once you know the correct button sequence.

Are there collectibles in the nightclub I should get before solving the puzzle?

Yes. The nightclub contains one of B-12’s 27 memories, accessible via the dumbwaiter behind the bar that leads to the basement. There’s also a vinyl record on a table near the dance floor that can be taken to the DJ’s turntables for the “Scratch” trophy. These collectibles should be gathered before riding the platform to the upper floor, as you won’t return to the main floor after solving the puzzle.

Does the Stray Wiki solution differ from other guides?

Some guides list different button sequences, such as left-middle-right-middle instead of middle-right-left-middle. Both sequences can work depending on the lights’ starting positions or player interpretation of button locations. The middle-right-left-middle sequence from the official wiki consistently produces reliable results and has been verified by numerous players.


The club puzzle in Stray demonstrates how small design choices contribute to larger gameplay experiences. Four button presses might seem trivial, but they represent the careful balance BlueTwelve Studio maintained throughout the game—accessible enough for casual players, engaging enough for dedicated gamers, and always in service of the story being told. Whether players solve it immediately or take a few attempts, the puzzle marks a memorable moment in a stray cat’s journey through a forgotten city.